Category: Gaming

Classic Gaming

PC gaming is doomed. No, really, it’s going to I cop it any day now. In fact, it may even have expired by the time you read this introduction. After all, people have been predicting its demise for 20 years now – it’s all piracy this, expensive hardware that, niche appeal this, compatibility problems that… Oh, shuddup. PC gaming isn’t going anywhere.

The platform’s infinitely adaptable, it’s hand-in-hand with the rise of casual, ad-supported and subscription-based games, and it’s got a back catalogue several hundred orders of magnitude huger than any other gaming system. In terms of that incredible back catalogue, the PC’s currently undergoing two very important changes that may rescue it from the impotence of dusty floppy disks and pop-up-infected abandonware sites.

First, PC gamers’ values are changing – the audience is moving away from graphics-hungry teenagers and into a breed that’s more prepared to judge a game on its less superficial merits. In short, a game consisting of 320×240 pixels, each the size of a baby’s fist, no longer causes quite so many people to scoff dismissively at it. Secondly, digital distribution services – notably Valve’s Steam and the great-in-the-States-but-crap-over-here Gametap – are gradually adding classic games to their online stores – legal, free from floppy disks, and dirt-cheap. A slight spot of whimsy and a few dollars is all it takes to enjoy yesterday’s finest.

While it’s early days for this, things can only get better. On Steam alone, the last few months have seen the rediscovery of ancient treasures such as the earliest Wolfenstein, Unreal, Doom and GTA games. The past is indeed another country – but, when it comes to old PC games, lately we’re talking more Isle of Man than North Korea.

Until these electro-stores are fully stocked, plenty of options remain to locate your desired fragment of yesterday – eBay, second-hand stores, free fan remakes and (mumble) bittorrent (mumble) abandonware (mumble), for instance. Somewhat sadly, old PC games don’t seem to retain much value, even for mint-condition boxes. I’d be lucky to get a hundred bucks for one of my proudest possessions, my still-sealed copy of Dungeon Keeper.

Still, that’s great news for buyers. But where to start? Over 20 years of PC gaming is an impossibly large subject, so how we’re going to approach it is by breaking it into key genres (albeit composited ones) and looking at the games which defined them, or alternatively took it to interesting places that have been sadly left unexplored since. The obvious names – yer Dooms and C&Cs – will go unspoken in favor of games you’re less likely to have played. For the sake of argument, history began in 1987 – a year that saw, among other epochal events, the dawn of VGA and its wondrous 640×480, 256-color pixels, LucasArts defined point’n’click adventure games with Manioc Mansion and the first real-time 3D RPG, Dungeon Master.

To start at the most obvious – but, in some ways, least interesting – point, let’s talk action games. The earliest first-person-shooter was 1973’s Maze War, but it was id software’s 1991 fantasy shooter Catacomb 3D that really birthed the form as we know it. Until then, we didn’t even get an onscreen hand reinforcing the sense that the player was the game’s character. From that came Wolfenstein 3D and Doom and – well, you know the rest. Its the point between then and now that contains lost wonders.

Hidden Treasure

1994’s Marathon is a fine example. One of the earliest games by future Halo creator Bungle, though this didn’t prove a runaway success on PC, it was one of the first post-Doom FPS games to introduce elements beyond repeatedly shooting monsters in the face. Friendly Al characters, alternate fire modes, co-op play, swimming and, particularly, a strong layered plot (which was a major inspiration for System Shock and Halo, among others) made it an altogether more grown-up affair than other Doom-a-likes. Though its superior sequel Durandol was the only Marathon game to see an official Windows release, Bungee now offers free versions of all three instalments’ Mac versions, which fans duly ported to PC. Download links and a setup guide lurk at www.calormen.com/mwd.htm.

Skip ahead to the second half of the 1990s and 3D-accelerated gaming is in full swing. There were a great many ways to kill pretend things – including expertly-adapted licensed fare such as 1999’s Aliens versus Predator and 1997’s Star Wars: Jedi Knight 1998’s Thief The Dark Project, from the dearly-missed Looking Glass Studios (the key members of which went on to form Ion Storm, the developer behind Deus Ex), was a revelation in such violent climes. Essentially, the design document for the subsequent decade of stealth games – count Splinter Cell, Hitman and Assassin’s Creed among its followers – murder took a distinct backseat to using the environment to create your own non-linear path through the game.

Playing a character poorly suited to direct combat, using shadow and sound to avoid beef cake enemies, and emphasizing the need for patience and attentiveness over reflex gives Thief a pounding tension few games have touched. On top of that, it’s about unified design and atmosphere to create a sense of place and menace, whereas so many of its peers contented themselves with a jumble-sale muddle of second-hand sci-fi ideas. If you’re spitting like a bucktoothed viper at the idea of 1998 polgyons, direct your ocular organs to modetwo.net/darkmod/, where there’s an ongoing project to remake Thief in the shadowtastic Doom 3 engine – they released a demo version not long ago. One of the most interesting areas of PC gaming is the crossover point from FPS into other genres. System Shock 2 and Deus Ex are the best-known examples of introducing roleplaying elements – tailoring the character to your own tastes, managing inventories, handing choice of action and path to the player – into a real-time action environment, but point your mind earlier than that. Another Looking Glass effort, the 1992’s Ultima Underworld, offered a genuine 3D world (an early build of which was id’s ‘inspiration’ for Wolfenstein 3D) and first-person-perspective monster-stabbing augmented by RPG trappings and non-linear exploration.

Most recently, the likes of Oblivion and S.T.A.L.K.E.R owe a great debt to UU and its sole sequel, but fans feel it’s never been done better. Make your own mind up with one of the various remakes at tinyurl.com/3yzvz8.

Genre Splicing

Two years later, the first System Shock was doing things with environmental interaction – stacking boxes to form a ladder to higher places, for instance – that most games don’t offer even now. While you’ll need to have your own moral dilemma about whether or not you should download the so-called ‘abandonware’ version of Shock, it is worth mentioning that there’s a near-complete fan project that makes it run happily under modern Windowses and with improved graphics at tinyurl.com/2sc5n9. Or, if you want an absurdly violent, foul-mouthed alternative to these more cerebral FPS+ wonders, 1999’s Quake 2-powered Kingpin: Life Of Crime sported branching dialogue, the buying and selling of weapons and recruitable NPC companions alongside its granny-baiting blood ‘n’ maiming.

For RPGs themselves, well, there’s a wealth. No platform has ever done roleplaying as well as the PC. With Fallout3 due later this year from the makers of Oblivion, now’s the time to play the first two post-apocalyptic open-worlders. They’re turn-based, which makes combat a tactical matter of how you’ve developed your character’s abilities and the best way to approach a situation, rather than how fast you can click fire. Most of all, it offers choice – how your character behaves, who his allies and enemies are, and the reputation he has with the game’s populace. It’s also vicious, funny and still the aesthetic benchmark for any game set on a scorched Earth.

More traditional fantasy roleplaying is best served by Ultima VII, the best of the long-running series that earned Richard Garriot his name, and one with which Looking Glass/Ion Storm big fish Warren Spector was heavily involved. As with the Fallout games, there’s little need to stick to the straight and narrow here – this is roleplaying that encompasses morality, not simply whether you fight with a sword or a bow. It’s also a world in which you can interact with almost anything in the game – whether it’s to craft your own food or weapons, or just strumming away on an unclaimed lute. The presentation may be crude, but modern RPGs generally lag far behind it in most other respects. It’s another game whose fans are battling to keep it alive – while you’ll need to track down the original game files yourself, the Exult engine (exult.sourceforge.net) will make ’em run tickety-boo on your new-fangled modern operating system.

Another semi-free-form RPG milestone is 1993’s Betrayal at Krone/or (whose creators later went on to create the Tribes series), which blends first-person exploration with third-person fighting – and handily it’s available for free from www.alt-tab.net . While it doesn’t offer the freedom of a Fallout or Ultimo VII, arguably the aged RPG to play if you haven’t is 1999’s Planescape: Torment. A beautifully-written tale of guilt, identity and atonement that’ll tear your heart out, stamp on it repeatedly then roughly shove it back inside your shattered ribcage, this is a game about words more than deeds. Around 800,000 of ’em. There’s nothing else quite like Planescape, and it’s the staple of any discussion about gaming narrative.

Stepping sideways into strategy, again you’ve got Battlezone combining FPS, RTS and military sim, or the absolutely, awe-inspiringly unique Sacrifice (example spell:’bovine intervention’) boldly mixing action, roleplaying, comedy and a thousand new ideas-a-minute in alongside more familiar real-time strategy tropes. Both threw down experimental gauntlets no-one else dared to pick up. On the more tactical side of the coin is Syndicate, from gone-but-not-forgotten British uber-developer Bullfrog – a still gloriously immoral real-time squad tactics game that makes GTA look like Theme Park.

Peter Molyneux’s been muttering about reviving Syndicate’s satirical dystopia of corporate oppression and violence, but until (if ever) that happens, there’s a fan remake in the works, which the first level now complete, at freesynd.sourceforge.net.

Strat Attack

More conventional RTS nostalgia is perhaps best served by Starcraft – still the template for ultra-balanced multiplayer strategizing with distinct playable races, not just differently-colored clones of each other – and Dune 2, the father of commanding and conquering, and even today surprisingly way ahead in terms of offering a convincing narrative explanation for resource-collection and perma-war. There’s an impressive free remake of the latter at d2tm.duneii.com. Another one to look up is 2000’s Ground Control, one of very few RTS games to ditch resource management in favor of using your cunning to blow up tanks with a fixed retinue. Its sequel was miserably generic, but did have one thing going for it – the original game was released for free to promote it. Grab it from tinyurl.com/38wt7.

It would be remiss of us to mention turn-based strategy without bringing up Sid Meier, but frankly the recent Civilization 4’s good enough, or you can dabble with FreeCiv (freeciv.wikia.com), for a less accessible but simpler game more in keeping with the original Civ. But what you should really do is play 1994’s Colonization, a Civ sequel that centers solely on conquest of the New World. While Civ tries to encompass everything, and logic is gradually eroded over time even as complexity snowballs, Colonization is utterly focused. You’ve a single goal – win independence from your mother nation, and the journey to that is a fascinating arc of scrabbling out a few pennies from trade or conquest, building up to self-sufficiency and finally to all-out war. Why Sid hasn’t revisited Colonization is a mystery.

The curious no-man’s land between strategy and management gaming is occupied by Dungeon Keeper, another Bullfrog game. The central gimmick-you play the bad guy, an unseen lord of the underworld raising a bestial army to fend off do-gooder heroes – is a little too panto to pay off, but what it’s really got going for it is that you’re trying to impose order onto chaos. Your monsters either don’t want or are too stupid to be managed, underground cave systems aren’t suited to logical architecture, and your most powerful unit, the Horned Reaper, will just as happily slay your own troops as he will the enemy’s. It’s a juggling act, only the balls are on fire, someone keeps throwing rocks at you and you’ve only got one hand.

A thousand dusty treats go unmentioned. For adventure gaming, eschew the more obvious Monkey Island/Sam 6- Max fare and nose at the branching options of Indiana Jones and the Fate of Atlantis, the heartstring-tugging of The Longest Journey, the fiendish puzzles and oh-so-French wit of Gobliins 2, or the artful grimness and wealth of choices of Blade Runner. Less earthly pursuits, meanwhile, are best exemplified by TIE Fighter’s coolly wicked space simming, Privateer’s open-universe exploring ‘n’ fighting VT trading or Stunt Island’s fusion of set piece dare devilling and proto-movie-editing.

If there’s one undisputed must-play from the annals of PC gaming though, X-COM is it. First game UFO: Enemy Unknown remains the best of the series, but sterling sequel Terror From The Deep can be had for a few dollars from Steam. Famed for its artful juggling of global strategizing (building and upgrading bases to track alien invasions, and research new weapons to defeat ’em), astoundingly tense turn-based squad combat and gentle roleplaying, nothing’s come close to X-COM, though many have tried.

It’s the nexus of all PC gaming, a super-smart meeting point of action, strategy, RPG, management that promised a future of constant creativity, but instead we saw one that splintered into feature-creep variations on each of those single themes. Only now, with the new surge of indie gaming exploring places big-budget studios fear to tread, are we seeing a return to the inventiveness of early 1990s PC gaming. Go remind yourself quite how incredible a time it was.

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Touch Screen Technology, Gaming Revolutionized

Touch screen technology has been part of many game systems for a long time. The Nintendo DS for example has had a touch screen panel for years. Capacitive sensor technologies are definitely the rage these days. We could see even more systems moving this way in the future. I mean, hey, we already have touch screen phones, MP3 players and many other devices.

Gaming companies are continuing to revolutionize the way they interact with consumers. The Nintendo Wii for example allows users to interact with it. That is probably what people love about the touch screen as well. It allows integration and also more control. It allows players to really get into the game and step into the characters they are playing.

The word is that the Sony PSP will be sporting a new touch screen with the next version. It only makes sense since the DS has utilized it for so long. While the two systems target different audiences, it seems logical that they would take the step to join the in crowd with the latest technology.

Companies are working to make this technology even more realistic. We like to the use of touch in our systems. Scientists are working on making the touch technology feel real. Haptics refers to the sense of touch and allows the user to interface with the technology. With haptic technology the device will respond back to the user invoking not only touch but feelings as well.

Where will our electronics go next? The Nintendo Wii, PS3, PSP, DS and Xbox 360 all hold potential for incorporating the latest technology and capacitive sensors. Perhaps the way we control the games will continue to change. While force feedback has been utilized in the past, perhaps a controller with a touch screen would allow a different type of experience with many of their games. Or, there might be a way to utilize the DS as a controller with the Wii or the PSP with the PS3 – there are many different options available to developers – where will they move gaming to next?

Let’s face it – we love touch screens and they love us. They can be utilized in so much which is why they are making their way across so many different areas of life. ATMs are becoming more sophisticated as are self-checkouts at retail stores. Our televisions are becoming larger, brighter and may incorporate this type of technology in the future. Computers too are using the touch screen to their advantage. Our phones, MP3 players and other electronic devices are all infused with touch screen technology. We can’t get away from it and we don’t want to.

So, where will we see it next? One thing is for certain – that we can’t wait to see where it will pop up next, especially in our gaming systems. Since gaming developers are no longer targeting the younger crowd, this type of technology would definitely be a draw. Older, wiser individuals want the most for their money and they want to make sure they have the best option available. Keep your eyes out for where touch screens will be making an appearance. They are revolutionizing the world – one electronic device at a time.

About the Author: Rebecca Beckett is a freelance writer for Innuity If you would like more information about touch screen panel or Capacitive sensor go to Cirque

China’s Online Gaming Industry Banned From Foreign Investment

The General Administration of Press and Publication (GAPP) and the National Copyright Administration announced that foreign investment in Chinas online gaming industry is now banned in any form.

According to the circular, foreign businesses are prohibited from investing in online gaming operations through wholly owned enterprises, joint ventures and cooperatives. The new directive extends to suspending foreign firms from indirectly influencing local gaming firms through agreements or technology support.

Chinas online gaming industry is big business with forecast revenues reaching US$3.65 billion for 2009. Estimates by video game market consultancy firm, Niko Partners, say that there will be 64.9 million online gamers by the years end who will spend an average of US$52 each. So it is no surprise that the government wants to keep the industry tightly regulated for its significant financial value and more importantly cultural influence on millions of Chinese gamers.

Most Chinese users favor online games that do not require a subscription and PC offline games. The most popular online game in the country is the World of Warcraft, an online multiplayer online role playing game developed by American company Blizzard Entertainment. The online gaming industry is regulated by the GAAP with the agency granting permits and approving gaming content.

In July, a planned joint venture between Blizzard Entertainment and Chinese operator NetEase was questioned by the agency. The JV would have allowed Blizzards other popular games Starcraft II, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne to be distributed in China by NetEase.

The new circular also mentioned restrictions on the local online game businesses saying that no organization or individual could run online game businesses without GAPP approval. Recently, 45 overseas online games were banned by the agency after investigation.

How Do You Select Gaming Laptop Features

Not too long ago an avid gamer would be quite content to sit in the corner of his or her bedroom, almost chained to the desktop computer, exploring the latest and greatest in computer games. These days, though, we all demand flexibility and want to be in a position to enjoy our online or gaming experience wherever we choose. We might want to go to a friend’s house, or even relax on top of the bed as we play. Consequently, we need the flexibility of a laptop and need to consider the best gaming laptop features for our purpose.

The manufacturers fully recognize that the desktop computer is on its way out and they are focusing more and more on the portable. They have developed machines that have characteristics and requirements necessary for playing these complicated games. When we are undergoing a process of research and selection we need to look for all these gaming laptop features. It’s so good to know that there are many options available and that we can almost always fit within our budget.

Computer specifications associated with machines that we select for their gaming laptop features are cutting-edge and enjoy the best technological innovation. Manufactures fully understand what they need to do to provide us with our enjoyment and they have developed products in accordance with the needs of the modern computer game.

One of the most important factors to consider is the graphics chipset. The graphics card is involved in rendering the action on your screen and its success will determine whether you will really enjoy your experience. Look for a high-end graphic adapter for your 3-D applications at the higher end of the scale, although you might want to consider upgradable graphics cards as one of your gaming laptop features to look out for.

You might like to consider moving your gaming experience into the living room at some point and hooking it up to your high definition television for the maximum “wow” factor. Therefore, you should look for a graphics card that has the ability to support HDMI output. Just remember, that at the higher end of the scale of graphics cards, you will need a lot of power and dedicated onboard memory to handle it all.

Random access memory is relatively cheap to buy, but essential if it is to be able to process all those billions of individual commands that the game dictates. Always go for as much RAM as you can afford and look for 6 GB or 8 GB, as one of the most important gaming laptop features.

When all is said and done, it is the computing ability or the brain of a laptop that will determine how everything is processed and how you enjoy your experience. Within gaming laptop features, a processor speed of 3.4 GHz has become the norm. You should look for dual core technology or preferably quad core CPU.

When you have selected the correct memory, graphics capability and processing speed, you need to be able to ensure that you can see it all well and therefore your selection of screen size and resolution is important. 17 inch is the preferred choice by gamers and look for a resolution of at least 1680 x 1050.

Playstation 3 Vs Xbox 360 Analyzing The Two Best Gaming Consoles

There have been lots of confusions whether Sony playstation 3 is better than Microsoft Xbox 360 or the other way round. Both consoles boast good indy support with games like Braid on XBLA and PixelJunk games on PSN. Both are available with big titles like Street Fighter HD and Mega Man. So, what are the differences between the two consoles?

CPU:

The CPU of Xbox 360 has vector processing power and a dot product instruction. The console also has three general purpose CPU cores and each core has 128 vector registers per hardware thread with a shared 1 MB L2 cache and a dot product instruction. The CPU of Sony Playstation 3 allows an environment where 87.5% work is DSP calculation and 12.5% work is general purpose computing.

GPU:

The GPU of Xbox 360 is more powerful than that of Sony playstation 3. The Xbox 360 GPU has larger number of transistors and the total programmable GFLOPs number is almost equal. In order to add additional floating point options for graphics rendering the PS3 has extra seven DSPs on the Cell. On the other hand the three general purpose cores of Xbox 360 with dot products instructions and custom D3D are tailored for true graphics related calculations.

Multithreading and balanced designs are other features of the Xbox360`s GPU. the automatic shader load balancing, full rate texture fetching in the vertex shader, programmable triangle tesselator, memory export features, programmable vertex fetching are the other features of the Xbox 360 that contribute to the rendering performance of the gadget.

Bandwidth:

For a total system bandwidth of 48 GB/s, the Playstation 3 has 25.6 GB/s of RDRAM bandwidth and 22.4 GB/s of GDDR3 bandwidth. On the other hand, for a 278.4 GB/s total system bandwidth the Xbox 360 has a 256 GB/s of EDRAM bandwidth and 22.4 GB/s of GDDR3 bandwidth. PS3 try to compensate the lack of memory by using Z and color compression.

Multimedia:

When it comes to multimedia, the major advantage of PS3 is that it can stream media and also allow the users to store media on it. In case of Xbox 360 it is like a media extender and does not allow you to save your AVI files on the hard drive. Again, PS3 is, till date, the only Blu-Ray playing video game console. It has high video quality, responsive controls and also it supports all the latest features.

Backwards Compatibility:

In case of backwards compatibility Xbox 360 excels PS3. The PS3 does not support any PS2 library as it does not have PS2 functionality. Alternatively, you can buy a used 20GB or 60GB if you want a backwards compatible PS2. This can be considered as one of the drawbacks of PS3. However, Microsoft has allowed backwards compatibility for Xbox 360 and the online library if the console is adding original XBOX games regularly.

Open Source Operating System:

Playstation3 is the only gaming console that allows the user to install Linux, it does not allow to play games while operating in Linux though. Microsoft is planning to upgrade Xbox 360 and working on a version of Linux that can be installed on the console.

PS3 simplifies the choice for import gamers and is a completely region free gaming console. Xbox 360 has superior graphic power and its GPU allows it to perform at high resolution. With Playstation 3, some of the games require mandatory installation to the hard drive, whereas with Xbox 360, you have the choice of installation.

Both the video game consoles have their own strengths and shortcomings, and both are tremendously successful.

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Roberto Sedycias works as IT consultant for Polomercantil